Economy, Trading and Buy Orders
Understand Shop, Sell, Auction, Pay and the exact-item buy-order market.
Economy principles
Shop buy prices are higher than sell values, so buying and immediately selling cannot create profit. Active farms and manual play are intended to remain worthwhile. Spawn eggs are not sold. Rare items stay valuable while remaining attainable.
Buy orders
- /orders, /order, /buyorders, /oxyorders
- /orders mine, /orders my, /orders manage
- /orders create, /orders new, /orders buy
You may have 10 active orders by default. Orders expire after seven days. Set a per-item price from $0.01 to $1B; one order may contain up to 1,000,000 items and total up to $10B. The full total is reserved when the order is created.
Orders match exact item metadata. Sellers cannot fill their own orders. Partial fills and best-price-first selling are supported. Purchased items wait for collection, and cancelled or expired unfilled amounts are refunded.
